Tampilkan postingan dengan label abilities. Tampilkan semua postingan
Tampilkan postingan dengan label abilities. Tampilkan semua postingan

Senin, 30 Januari 2012

Weekly Progress: PTD v5.8, epic legendary bird boss

Want to get the legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.

Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar! 


Okay all rested up and ready to go. Last Thursday I had my first programming test at the University, and I felt really good about it. It doesn't hurt that I have years and years of programming experience but I the professor posted the score online and I got an A! Wooohoo! Okay enough bragging... This past week like I mentioned I took it easy but we still got some goodies. Level cap is now 90, and after the 7th gym I believe we will reach 100. My point of view is that I won't raise it past 100 just to keep in line with the games. I also fixed Eruption, a level 85 move that Entei learns, and the sponsor got around to making a code for Tangela so I put that in.

This week we will have a story level involving Gary and one of the legendary birds! I will also make a cooperative version of this same map for multiplayer. A lot of people have been asking for a co-op level and I thought this "boss" level would be a good fit. I'm also going to be having a new mystery gift pokemon, new ability, new achievement, and some new TMs! So I think you guys will really enjoy this update! Also I think a lot of you will ask... you can NOT capture the legendary bird on this level. You will be able to catch them after you learn Surf so be patient :)

PTD First Look by GraphicForce!
 
Weekly Progress for PTD:

Choose who to trade my Shiny Tauros to (100%) - Account name is samO - Traded Bk for his all Shiny and all level 80 - Nidoking, Charizard, Golem, Gengar, Dragonite, Exeggutor!
Choose a new pokemon to trade (100%) - Shiny Mew! Looking for Psychic pokemon!
New Story Level (100%)
  • Intro (100%)
  • Level Layout (100%)
  • Level Waves (100%)
  • Level Ending (100%)
New Co-Op Multiplayer Level  - Postponed until next week
New Mystery Gift Pokemon (100%) - Will arrive on Monday
  • New Moves (1) (100%)
  • Add Graphic (100%)
  • Add Shiny Graphic (100%)
  • Add Shadow Graphic (100%)
  • Add Stats to Game (100%)
  • Implement TM/Relearn moves (100%)
  • Implement in Adoption (Battle Ready and Shiny) (100%)
  • Implement Shadow in Game Corner (100%)
  • Implement in Trading Center (100%)
  • Implement in Save Code (100%)
Implement new moves in the Trading Center's Move List (100%)
New Ability (100%) - Compoundeyes - Increases move accuracy by 30%
  • Implement to Butterfree and Venonat (100%)
New Achievement (100%)
  • Implement in Game (100%)
  • Implement in Server (100%)
New TMs (100%) - Added Sludge Bomb
Bug Fixes (100%)
  •  Made it possible to click on your towers when they are close or under the money and wave info text (100%)
  • Achievement for Shadow Grimer Typo (100%) - Misspelled Grimer's name
  • Change in the attack Curse (100%) - When a ghost uses the move, cap the amount of damage done to the target by 1/4 of the users life.

Weekly Progress for HTD:
Add Males into the game (100%)
  • Add male animations (100%)
  • Add male armor (100%)
Make the focus target apply to all units (100%) - If the focus is out of range then target as normal.
Add New Sound Effects (100%)
Fixed an issue with doing another move while one is on cooldown (100%)
Out of Range text when you target a unit that is out of range (100%)
Native skill tweaks (100%) - Increase cooldown and remove all countering type debuffs on target.
Range graphic tweak (100%) - Make it an outline instead of large translucent circle.
Wand tweak (100%) - Only have one character wield the wand and the sword.


Today was short and sweet, so let me know what you think! Also I'm assembly a sort of wish list for PTD 2 so if you have any ideas as far as what you want to see in the game, post them below! Thanks, and let's have a great week!

Senin, 02 Januari 2012

Pokemon Tower Defense updates are back! Happy New Years! Weekly Progress!

Want to get the legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Purchase some SnD coins and get Ninja-ja bonus items free! Click here for more info.

Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar! 


Hello everybody! Haven't seen you guys in a year!.... Okay enough lame jokes, I don't know about you guys but I've been waiting for this day to come. After a long two week break we are back to action here at Sam and Dan games and we will be bringing you the goods!

First I hope you guys had a fun and safe New Years, I enjoyed mine quite a bit and I'm excited for what this new year will bring, besides the end of the world... just kidding!

On a side note, we are removing all the free Ninja-ja Gift from buying SnD Coins, I appreciate everybody who bought the coins early when the game wasn't as developed. The gifts were a special bonus that we wanted to give you guys but they were only for a limited time. Prices have not changed, so you get the same amount of coins for the same prices. Thanks!

Okay so let's get down to business. The Pokemon Center is slowly but surely getting renovated, the process for it is very tedious so bare with me while I crawl through getting that done.

So after spending time in Saffron, our heroes, you and Joey will have a tough decision to make. Which way should they head to Fuchsia City? Well I decided to let you guys vote on it! Cause that is how we roll... and you guys choose to head South of Lavender Town! What this means is that we will be going down Route 12, 13, 14 and 15 to get to Fuchsia.

So this week we are making that journey!

PTD First Look now available! Thanks GraphicForce!



New Story Level (100%)
  • Level Intro (100%)
  • Level Layout (100%)
  • Level Waves (100%)
  • Level Ending (100%)
New Item (100%)
  • Implement in Game (100%)
  • Implement in Pokemon Center (100%)
New Pokemon to catch (87.5%)
  • Graphics (100%)
    • Regular (100%)
    • Shiny (100%)
    • Shadow (100%)
  • Stats (100%)
  • New Moves (10) (100%)
  • Add Move Names to the Pokemon Center Move List (100%)
  • TM/Relearn Moves (100%)
  • Remove any hacked versions of the new pokemon (100%)
  • Implement in trading center (100%)
    • Add Shadow Version and Save Code (100%)
  • Implement in Adoption Center (0%)
New Achievement (100%)
  • Implement in Game (100%)
  • Implement in Server (100%)
New Ability (100%) - Shed Skin

Level Cap Increase (100%)
New Mystery Gift Avatar (100%) - Thanks Zyon!
  • Implement in Game (100%)
  • Implement in Pokemon Center (100%)
  • Implement in Avatar Chat (100%)
Shadow Mew Graphic Fix (100%)
New Security stuff (100%)
When saving you will now get the proper error message if you have logged in the trading center while playing (100%)
Increase the Battle Ready Pokemon's level to the cap (100%)
Fix issue with Shadow pokemon in the pokedex (100%)
Put any missing pokemon in the adoption center (100%) 
Added a new database to hold user data, already filled up 3 databases (100%) 
Fixed a bug that was causing Challenge Mode Levels to be beaten by beating Rock Tunnel (100%)
Make logging in faster by separating your pokemon being loaded by box (0%)
Finish Pokemon Center's Layout (70%)

Hero Tower Defense Weekly Programming Progress:
Interface - Targeting Functionality for your units (0%) 

Keep checking back to see what progress I have made, and to check out GraphicForce's PTD First look for more juicy info on this update!

As always let me know what you think, by leaving a comment!

Kamis, 15 Desember 2011

Hero Tower Defense Thursday: Day 18 - Native Skills


Go here to read Day 17 of Hero Tower Defense Thursday.



Today I want to go over Native Skills (NS). I apologize in advance for all the abbreviations I'm about to use. :)

So what are NS? NS are skills that you start with and require no points. Each character will have one Native Elemental Skill (NES) and one Native Class Skill (NCS). There are 5 different NES, one for each elemental. The NES you end up with is determined by the character's native element. They are kind of like a racial traits but instead of being based on the character's race they are based on the character's native element instead. The NCS on the other hand is the same for every character. You'll see why in a moment.

All NES are ranged direct damage skills, there's no projectile and not based on your weapon, it just instantly hits. They all have a some sort of duration based effect (e.g. DoT, Buff, etc) and are stackable up to 5 times, each time increasing it's effects and renewing the duration. It's also worth noting that these skills can be used on allies as well. Also, NES are unique in that they are able to generate elemental charges around your character. These charges can be used various ways which I'll explain later.

Here's a list of the NES and how they are currently set up:

Fire: Sets your target on fire causing it to take continuous damage and increasing it's Fire Attunement

Water: Douses your target with water causing it to be continuously healed and increasing it's Water Attunement

Nature: Binds your target with nature causing it to be immobile for a moment then continuously healed as well as increasing it's Nature Attunement

Light: Empowers your target with light increasing it's Physical and Magical Power as well as increasing it's Light Attunement

Shadow: Inflicts your target with shadow decreasing it's Physical and Magical Defense as well as increasing it's Shadow Attunement

As a reminder, attunements are a unit's resistance and effectiveness with each elemental's skills.

Now for the charges. For every NES use that character will receive a charge of that elemental type. So since the NES is linked to your native element it means that characater can only produce that type of charge. Every character can hold up to 5 charges each charge increases the characters attunement corresponding to the type of charge. So if it's a fire charge, it'll increase your fire attunement, etc. The charges are consumed by Finisher skills (FS). These skills require at least one charge but will consume whatever charges you currently have stored. Each charge will increase the FS power to varying degrees depending on the type of the FS and the type of the charges consumed. So for example, if you have 5 fire charges and you use a fire FS it's power will be boosted a lot. If you have 5 water charges and you use a fire FS you won't get much of a boost at all because water counters fire.

There's one FS with the exception to this rule and that's the NCS all classes start out with that I mentioned earlier. The NCS is a FS that lets you transfer whatever charges you have available to another unit. So now you can have a character with one native element holding the charges of another element, it just requires some team work. This also means that you can have a mix of charge types on a character since you can hold up to 5 charges.

This brings up one other point. Say you do a charge transfer and the receiving target goes over the limit of charges they can hold, or perhaps they already are full and you transfer for to them, what happens? Well, first it will check to see if there's any charge spots available and fill those then whatever are left will do a type check against the other elemental charges and either replace them or get countered. Here's a couple simple examples:

1. You transfer 5 water charges to a character with 5 fire charges - all the fire charges get replaced by the water charges. So the target ends up with all water charges.

2. You transfer 5 water charges to a character with 2 fire charges and 2 shadow charges - one water charge gets added, the two fire charges are replaced by two water charges while the 2 shadow charges remain because shadow counters water. So the target ends up with 3 water charges and 2 shadow charges.

I sounds more complicated than it actually is but these NS are meant to be important and used strategically and not just as a "Click skill, do damage" type of move. At the very beginning you'll be using them constantly just because you won't have many other moves to choose from but their importance will remain high throughout the game. This also allows for some interesting stuff to do with strategies for general attacks, boss encounters, level objectives, etc so expect to see some fun things going on in the future.


Well that was a bit long but fun to write! On a side note we're all working hard to have as much ready for the upcoming release as possible. However, I've said it before and I'll say it again just to keep everyone on the same page. This release is basically a prototype of what we have physically developed so far. Design and concept is the majority of what we've been doing so far and so we've only just begun to start physically developing the game into something. But we promised to give you guys something as soon as possible and we want to hear your feedback every step of the way so we're showing you what's essentially a just-started, pre-alpha, v0.0001, right-out-of-the-gates release. So just keep that in mind please. :D

Kevin also has a new poll up on his
blog, KXN @ HTD for choosing Male Hairstyles so head over there and be sure to cast your vote!

As always, let us hear what you have to say in the comments and thanks!

-Dan

Senin, 31 Oktober 2011

Pokemon Tower Defense: v4.7 is out! PTD Fan Film part 2, Web Series, Weekly progress!

Want to get the legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Purchase some SnD coins and get Ninja-ja bonus items free! Click here for more info.

Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!


What's new in v4.7

Pokemon Fan Film Part 2 - Short by Joel Otero (My brother :D ) - Check out part 2 of the PTD Fan Film!

New Story Level - Poke Tower 2 - What awaits us at the next level of the tower!?
New Pokemon to capture - It's a surprise!
Level cap up to 62 - Why not!
New Special Halloween Avatars to collect - Thanks Kimmy Lube and Zyon!
  • Follow the Mystery Hunt to get the Gastly Avatar!
  • Play the Daily Code to win one of the 5 Halloween Avatars!
  • Buy the Duskull Costume with your Casino Coins in the Game Corner!
  • Buy any of the Halloween Avatar in the Avatar Store in the Pokemon Center for SnD Coins!
Implementing Accuracy and Evasion properly - Meaning attacks that lower or raise accuracy/evasion will affect the chances of hitting the target. This will work with your attacks and the enemy's.
Add a new effect similar to Black and White when an ability is triggered
Adding more abilities for other pokemo
  • Keen Eye - For Pidgey, Pidgeotto, Pidgeot, Spearow, Fearow, Farfetch'd
    • Prevents other pokemon from lowering the accuracy of this pokemon. 
Changing the way saving works to prevent pokemon from being lost due to server errors - This will also make your saving take less time since it only saves what is necessary.
Fixed a duplication exploit - There was a hole in security that allowed people to duplicate their pokemon.
Added security to the Pokemon Center - It is now okay to share your url with other players.
Fixed an issue that was preventing the lowering of special attack debuff from working
The Lower (Special) Attack Debuff will now last 1800
Attacks that lower the target's (special) attack will no longer make them drop the candy. Only attacks that lower accuracy will make them drop the candy. This results in a shorter cooldown for these attack

Where can I play?
That was a long week! I wasn't sure I was going to make it, but I got most of it done :) My brother finally finished the second part of the PTD Fan Film check it out and let him know what you think. Speaking of my brother, him and I are co-writing a new web series that is a mockumentary (Think The Office) about two brothers who want to work in the entertainment industry. Him  making movies and me making video games. I'll be co-writing and doing some voice work for my character and he will be doing everything else. You can expect the pilot episode sometime in December. For Hero Tower Defense we want to release the first version of the game by January, so look forward to it. I still plan to make a HTD tab and a Labs tab in the near future to talk about any ideas that we have here at Sam & Dan Games. Now for the weekly questions from the forums.

Weekly Questions from the Forums!

1. Mitha: How important is balancing to you? Since most of the stats and moves are given by the original, you don't have much leeway, but you can balance a bit by how the animations work etc. Or don't you care at all about this?
Sam:I do care a lot about balancing the game, once the game is done I will go back and try to fix any imbalances but for now I fix as I go.


2. Robert Conley: Would you ever consider coding the Pokemon Center's trading system using javascript(link showing as javascript:void when moused over) so that we don't have to wait for a page load (instead possibly having a pop up that says the pokemon was removed, put up, or received) to deposit, remove, or receive Pokemon and then returning to the trade page?
Sam: I don't have a lot of experience in javascript but as time goes on I will try to make the Pokemon Center more intuitive.

3. Crazymerio: Will you eventually revamp some of the levels and features so that a new player can better understand the game/give the game more continuity. The best example I can think of is the adding of the main character not appearing in the very beginning of the game. It is very strange for the main character to go from you(outside of the computer) to an avatar in the game.

Sam:Yes! I do plan to do things like this little by little. The level rebalance is for this very thing. Even though I didn't get to finish it this week.

4. Mudkipz: Are we going to see more "cameo"-esk characters?
For example Maruto - The majority of people know who this is supposed to be, and i like the idea of them. If so will se be seeing any of them soon?

Sam: Yes! I will try to fit more in here and there :)

5. Trainer Red: What do you have to say to all the people trying to hack PTD at the moment?

Sam: Stop! Please :)

6. NinjaGod: Do you plan for avatar chat to become the main chat for PTD? (do you expect it to replace the IRC channels when it is done)?

Sam: No, I don't want it to replace the IRC chats.

7. Djm1997: What do you plan to make fly do since we can go everywhere instantly? Will it give us special levels or what?

Sam: I'm still thinking about what it can do exactly.

8. Xehanorto: Do you plan to nerf certain abilities that can't work for a Tower Defense game?
Sam: I usually remove moves that doesn't fit or try to change them. An example of this was Sand Attack not lowering accuracy since the enemy couldn't attack you before, but now that they can I added accuracy and Sand Attack behaves like it does in the game. So some of the missing moves will show up later on possibly.

9. ZKS: Do you plan on changing how Helping Hand works? Right now, it's extremely overpowered and makes all other stat boosting moves (Quiver Dance, Baton Pass, Dragon Dance, etc) worthless. And, do you plan on making BP able to pass a Sub or Water Ring like the games do?
Sam:Helping Hand is overpowered at the moment, to really make things interesting I would have to make buffs/debuffs stack 6 times. I do want to make Baton Pass more useful in the future.

10. Slash: Have you considered making special sprites/versions of certain Pokemon? ex. Ash's Squirtle (Wearing the Squirtle Squad glasses) or Gary's Giant Krabby?
Sam: Yes I have considered it but I never get the time to add them in.

If you want your question to show up on next week's blog go to our forum now (look at the fan links tab up top) and submit your question.

So we have a lot of left over things to do from last week so let's start there.

I won't be able to work a lot today (Saturday) and tomorrow so I will be postponing what is left for next week and releasing in about 2 hours (1:28PM Est), thanks for playing :)

Adding more features to the chat to prevent spamming (100%)
  • Added names being in a blue color to prevent users from impersonating other people (100%)
  • Satoshi users will now have name Satoshi1, Satoshi2... etc (100%)
  • It is now possible to ignore somebody by typing in /ignore nickname (Replace nickname with the users nickname) (100%) - They will be ignored while you are in the chat room, leaving the chat room will reset the ignore.
Adding a new layout to the trading center (Postponed ): ) - Thanks Nssvelocity!
Going back and making the game less grindy for new players (Postponed ): ) -  The newest level will always be top end and require a high level team.
Allow players to change their email and/or password in the pokemon center (Postponed ): ) - You will have to supply your own email and password in order to change them to prevent hackers from changing it.
Change the way getting shiny pokemon in the wild works to prevent hacking of shiny pokemon (Postponed ): ) - Adding a new way to find shiny pokemon.
New Pokemon To capture (100%)
  • New Moves (3) (Skipping one for now, but will add it once I fit all the mechanics in the game for it) (100%)
  • Implement Graphics (100%)
  • Implement Shiny Graphics (100%)
  • Implement Stats (100%)
  • Implement Moves/TMs (100%)
New Story Level (100%) - Training Level!
  • Level Intro (100%)
  • Level Layout (100%)
  • Level Waves (100%)
  • Level Ending (100%)
New TM (100%)
  • Ice Beam (100%)
Level cap to 64 (100%)
  • Acid Armor (100%) - Vaporeon
Add an exp tag when leveling up (100%) - This is a technical fix. This is included in v4.7.1
Made the Waterfall attack animation quicker (100%)
Made Waterfall attack show the correct attack type (not effective, super effective or normal) (100%)
Fixed Zap Cannon doing Shadow Ball instead of Zap Cannon (100%)
Make Destiny Bond and moves like that only work on pokemon that are at lower level than you (100%)
Fixed Onix learning Double-Edge twice and not learning Stone-Edge (100%) 
Made both Nidorans have a unique name ingame (Nidoran F and Nidoran M) (100%) 
It is no longer possible to put pokemon in type specific spots if they don't match the type (100%) 
Added the attack power to the attack description of Snore (100%)

That's what we have so far, as always let me know what you think, and keep coming back during the week to see how my progress on the update is going. As I work/finish parts I will update the blog.

Have a good week and Hero Tower Defense Tuesday is tomorrow so look forward to that!

Senin, 24 Oktober 2011

Pokemon Tower Defense: Weekly Progress and v4.6.1 official release

Want to get the legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Purchase some SnD coins and get Ninja-ja bonus items free! Click here for more info.

Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!


I'm aware of the people losing their pokemon.

To help resolve this issue I have added Battle Ready Non-Shiny Pokemon to the adoption center that are free of charge for this week ONLY. I will not be able to return any shiny pokemon. I will only be able to refund SnD coins to those who bought them and lost their pokemon.

Also I'm aware of new profiles not being able to save or press many buttons like the back button I will fix this on v4.6.2. Coming out shortly.

v4.6.2 is now out and fixes the saving issue with new profiles.

Thanks,
Sam


What's new in v4.6.1

Avatar Chat v1.0 - The avatar chat is now open, click on the blog tab to enter and chat with your other players.
New Mystery Gift Pokemon Goldeen -Get your own Goldeen!
2 new moves added to the game - For Goldeen.
New Pokemon Evolutions (1) - Seaking.
Pokedex Remembering what you catch even if you release or trade away. 
New Feature - Abilities:
  • Overgrow - Bulbasaur, Ivysaur, Venusaur - Increased damage by x1.5 on Grass attacks when you are below or at 1/3 of your total life. Your pokemon will glow Green when this ability is activated.
  • Blaze - Charmander,Charmeleon, Charizard - Increased damage by x1.5 on Fire attacks when you are below or at 1/3 of your total life. Your pokemon will glow Orange when this ability is activated.
  • Torrent - Squirtle, Wartortle, Blastoise - Increased damage by x1.5 on Water attacks when you are below or at 1/3 of your total life. Your pokemon will glow Blue when this ability is activated.
Trading Center - trades will last a max of 10 days before being taken down - Logging into the trading center will refresh the days left of your trades back to 10 days.
Trading Center - Sort the pokemon when you are offering a trade by number
The move Spark now correctly shows the right attack color when attacking 
Slow down speed to x1 when an achievement shiny pokemon shows up 
Fixed an issue with not being able to play a new game.

Where can I play?
Are you ready for another week of Sam and Dan Games?! Well I am! We haven't had much content here lately for PTD mainly due to building the avatar chat from scratch. But now that that's done I'm ready to ramp it up again on the single player for PTD. But before I get into that, the great members of our forum have provided me with the top 10 questions of the week.

Weekly Questions from the Forums!

1. Samzy: What do you think attracts players to PTD so much? And have you ever looked at PTD and thought, I made this popular creation, well done me :-) ?
Sam: It's not easy to see the game as a player but my opinion is that there are a lot of low quality fan made pokemon games out there. So when a player starts playing this game they might think it's just another bad fan game but when they see that it's fun and doesn't just slap pokemon in they really appreciate it. I am proud of this game and how far it has come :).


2. Mastersnowy: In HTD, will you be adding PTD benefits for beating levels? Or the other way around?
Sam: Yeah, this is something that Dan and I want to do eventually. Both ways.

3. Crazymerio: How do you decide which game suggestions to add, when you add new suggestion from the suggestions tab or from somewhere else?

Sam: This is a good question since there is really no right or wrong way of doing this. I basically look at a lot of variables. For example if we haven't had a new pokemon to catch in a while, when was the last time the level cap went up, what location do we have to visit next, is there major bugs that need to be fixed, is there a hack going around. After all of those are fufilled then I look the list of things I have in my head and the list on the site and which you guys have been asking for and I try to do those.

4. PikachuEevee: Where do you know Dan from?

Sam: We both worked at this warehouse, thats how we first meet.

5. King Slaughter House: Are you as motivated right now as you were when you first developed this game? And if not, what could get your gears grinding again ;-) ?

Sam: Yes and no, I'm still very excited about adding more to the game but when you are starting a new project the motivation is at the highest level. I think just the support of everybody and people playing the game week after week gets my gears grinding.

6. 1superheld: Do you think you will add a style (CSS) to the tradecenter?

Sam: Yes, a fan (Nssvelocity) made a layout a while ago that I want to implement soon.

7. NinjaGod: So, avatar chat is basically useless when someone is spamming... Can we get a kick for flooders and a ban for repeat-offenders?

Sam: Yes, I agree, more features will be added in v4.7.

8. Ume: Are you gonna add a halloween special event/level/story?
Sam: Yes, v4.7 will have some goodies :D

9.Link: How many people BOUGHT ninja-ja... and how many downloaded it after it became free. I'd like to see that comparison.
Sam: We don't actually keep track of how many people downloaded the free version but a little over 3,000 have submitted high scores. Less than 2,000 people have bought it since it came out. I think the big issue is that you have to download Ninja-ja, we have to put a version here on the blog that you can play right on the site.

10. MMaester: Roughly how many games have you already made before PTD? On Newgrounds there are 2 others available (Cannon Challenge and eTheatre), but are there more, and are they playable somewhere?
Sam: I've started tons of games before those two but never finished any of them.


If you want your question to show up on next week's blog go to our forum now (look at the fan links tab up top) and submit your question.

Okay just a quick thing with people getting scammed in the Trading Center. NEVER give anybody the url of any of your trades, only give them the trade ID. If you do accidentally do it log into your game and save. This will make the link not work anymore. I will be patching it up this week so that the url no longer contains sensitive information.

Okay so this week we have it all!

New Story Level - Poke Tower 2 (100%) - What awaits us at the next level of the tower!?
  • Level Intro (100%)
  • Level Layout (100%)
  • Level Waves (100%)
  • Level Ending (100%)
New Pokemon to capture (100%) - It's a surprise!
  • Graphic (100%)
  • Shiny Graphic (100%)
  • New Moves (5) (100%)
  • Add this pokemon's stats into the game (100%)
Level cap up to 62 (100%) - Why not!
New Special Halloween Avatars to collect (100%) - Thanks Kimmy Lube and Zyon!
  • Graphics (100%)
  • Add Graphics to game (100%)
  • Add to Avatar Chat (100%)
  • Implement for Mystery Gift (100%)
  • Implement for Daily Code (100%)
  • Implement for SnD Store (100%)
  • Implement for Game Corner (100%)
  • Implement on Change Avatar (100%)
Implementing Accuracy and Evasion properly (100%) - Meaning attacks that lower or raise accuracy/evasion will affect the chances of hitting the target. This will work with your attacks and the enemy's.
Add a new effect similar to Black and White when an ability is triggered (100%)
Adding more abilities for other pokemon (100%)
  • Keen Eye (100%) - For Pidgey, Pidgeotto, Pidgeot, Spearow, Fearow, Farfetch'd
    • Prevents other pokemon from lowering the accuracy of this pokemon. 
    Changing the way saving works to prevent pokemon from being lost due to server errors (100%)
    Fixed a duplication exploit (100%) 
    Fixed an issue that was preventing the lowering of special attack debuff from working (100%) 
    The Lower (Special) Attack Debuff will now last 1800 (100%) 
    Attacks that lower the target's (special) attack will no longer make them drop the candy. Only attacks that lower accuracy will make them drop the candy. This results in a shorter cooldown for these attacks (100%) 
    Adding more features to the chat to prevent spamming (Postponed)
    Adding a new layout to the trading center (Postponed) - Thanks Nssvelocity!
    Going back and making the game less grindy for new players (Postponed) - This might not make it to this update. The newest level will always be top end and require a high level team.
    Allow players to change their email and/or password in the pokemon center (Postponed) - You will have to supply your own email and password in order to change them to prevent hackers from changing it.
    Change the way getting shiny pokemon in the wild works to prevent hacking of shiny pokemon (Postponed) - It is no longer possible to get shiny pokemon in the wild. A new way of hunting for them will be adding in the near future.

    That's what we have so far, as always let me know what you think, and keep coming back during the week to see how my progress on the update is going. As I work/finish parts I will update the blog.

    Have a good week and Hero Tower Defense Tuesday is tomorrow so look forward to that!

    Senin, 17 Oktober 2011

    Weekly Progress and v4.5.1 release

    Want to get the legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Purchase some SnD coins and get Ninja-ja bonus items free! Click here for more info.

    Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!


    What's new in v4.5.1

    Level Cap up to 60 - Last level increase until the next chapter!
    Fast-Forwarding x3 and x4 - Speed up even more!
    New Mystery Gift Pokemon Krabby -Get your own cute little krabby!
    12 new moves added to the game - For Krabby and pokemon going up to 60.
    New Pokemon Evolutions (1) - Kingler.
    Fixes:
    • Added hints on how to get Flash to the Rock Tunnel level
    • Fix an issue with not being able to put Gastly on the field after catching it
    • Fixed Perish Song
    • Fixed Curse
    • Fixed Dragon Tail makes the target turn around before hitting them
    • Earthquake's attack info will now include that it will hit your own towers
    • Adding more space on Mt. Moon 2 and Cerulean Gym so that you can see pokemon coming before attacking
    • Adding Speed x3 and x4
    • Using a Shiny Golem and Steamroller, the regular golem graphic shows up
    • Fixed Dragonite not learning Wing Attack at 55
    • Fixed Lick Attack's text color being the wrong one
    • Fixed Shiny Sprites for Ivysaur, Magnemite, Venusaur, Electrode
    • Fixed pokemon evolving will say Bulbasaur evolved into Ivysaur
    • Added Scope to inventory list in the Pokemon Center
    • If a pokemon faints while you are dragging it, it will now not be able to be placed on the field
    • Gave Curse a different effect if a ghost pokemon uses i
    • Fixed the move description for Outrage, the cooldown is off
    • You guys voted! Speed will slow down to x1 when a shiny or legendary popup shows up.
    • Fixed bug that the speed text would not change back to x1 when a shiny shows up.
    • Security Fixes to prevent shiny hacking.
    Where can I play?
    Well that was a long list! How are you guys? It's been a week since I've posted something here.I traded my Mew yesterday and I put up an Entei up for trade this week. My trade account name is samO so give me an offer. I can pretty much get any pokemon in the game instantly so don't ask for what I want specifically just think about making me a unique offer.

    My brother is still hard at work on the next PTD video episode two. Check out his blog and show him your support for the videos. Aperture Eye Films.

    Dan is also hard at work on the next Ninja-ja Update. Not sure when he will be done but he is working at it. He is also working on the game design for Hero Tower Defense and it's coming along great. I've been working more and more on HTD and I'm very excited to finally reach a point that we can finally let you guys play.

    In a more personal level, I've decided to focus more on College and on creating games so I ended up resigning my job. It was kinda crazy how it all happened but now the dust is settled and I'm ready to move forward.

    Speaking of moving forward I have totally failed on even starting the Avatar Chat, that 0% is completely true. To get it done I have to dedicate the whole week to it. So again this week we will take it a bit slow, yet providing you with new things to do. I want to implement a new feature but I'm not sure which of the two I will implement. Help decide which one, but before you vote read the descriptions below.

    Option 1:
    Held Items - Your pokemon will be able to hold on to different items like the everstone, charcoal, etc. Items will be found in the wild when you defeat a pokemon, in the daily code, the game corner, and by using snd coins to get them.

    Option 2: Winner!
    Pokemon Abilities - Each pokemon will have their passive abilities like in the game, pokemon might randomly be assigned one of their abilities when you capture it. There will also be some unique abilities pokemon offered in the daily code, the game corner and by using snd coins to get them.

    So think about which of these you like to see first (The "loser" will be added in a later date to the game) and vote today!

    Okay so here is the list so far!

    v4.6 is now out in the blog, the official release along with the Goldeen Mystery Gift will be available by Monday.

    Avatar Chat (100%) - Done! Go check it out! *points at new tab on the blog
    Pokedex Remembering what you catch even if you release or trade away (100%) - You must first save your game on v4.6 for this to take effect.
    New Mystery Gift Pokemon (100%) - This pokemon is shiny, bright, expensive and heavy! Or is that just his name...it's Goldeen!
    • Graphics (100%)
    • Shiny Graphic (100%)
    • Add this pokemon's stats into the game (100%)
    • New Moves (2) (100%)
      • Waterfall (100%)
      • Soak (100%)
    New Evolution (100%)
    • Graphics (100%)
    • Shiny Graphic (100%)
    • Add this pokemon's stats into the game (100%)
    New Feature (100%) - Abilities - More abilities will be added each week. The reason for this is things like evasion and accuracy attacks are not properly implemented yet and some of the abilities are related to these stats. So I need to add those before I add those abilities.
    • Added Abilities for the starter pokemon (100%)
      • Overgrow - Bulbasaur, Ivysaur, Venusaur - Increased damage by x1.5 on Grass attacks when you are below or at 1/3 of your total life. Your pokemon will glow Green when this ability is activated.
      • Blaze - Charmander,Charmeleon, Charizard - Increased damage by x1.5 on Fire attacks when you are below or at 1/3 of your total life. Your pokemon will glow Orange when this ability is activated.
      • Torrent - Squirtle, Wartortle, Blastoise - Increased damage by x1.5 on Water attacks when you are below or at 1/3 of your total life. Your pokemon will glow Blue when this ability is activated.
    Trading Center - trades will last a max of 10 days before being taken down (100%) - Logging into the trading center will refresh the days left of your trades back to 10 days.
    Trading Center - Sort the pokemon when you are offering a trade by number (100%)
    The move Spark now correctly shows the right attack color when attacking (100%) 
    Slow down speed to x1 when an achievement shiny pokemon shows up (100%)

    Weekly Questions from the Forums!


    1. Hypermania/Samzy: Do you plan to be FINISHED with the game after Mewthree? Will there be any post-game things to do, so after the main story is completed?

    Sam: The main story will be finished, things to do after are playing multiplayer and trying to catch them all.


    2. mudemude12: Will more legends from other regions help in the game? (e.g. Celebi, Entei, Raikou, Suicune)

    Sam: Since Generation 1 has a limited amount of legendaries, I will introduce some from other generations.

    3. JohtoTrainer: Why do you recolor the walking sprites with shiny colors from battle sprites instead of simply using the shiny walking sprites?

    Sam: When I first looking for the sprite I didn't find the shiny ones so I had a friend (Haplo) create them. For a possible sequel I will just grab them from there :D

    4. JohtoTrainer: Have you considered adding, in some way, Pokemon with event-only moves? (e.g. Surfing Pikachu and Flying Pikachu)

    Sam: Yeah, I do think about that, it's more about finding a good timing for it.

    5. NinjaGod: Can we possibly get some type of ignore function for the trade center? (I get a lot of spam/lowball requests from the same users and I'd like to be able to auto ignore them.)

    Sam: Yes! When will it happen I don't know yet.

    6. Marth: When we beat the game will there be a challenge mode where you implement yourself in to the game as the game creator and send every pokemon out one by one shiny and non-shiny until you have sent out every pokemon in shiny and non shiny form and then give us a special avatar? o.o to show we beat the game and the really hard challenge mode


    Sam: Sounds interesting, I might do something like that after the game is done.

    7. ninja_trainer: Are you going to make challenge mode versions of every gym?


    Sam: Not necessarily, but when the story is over I might go back and add more challenge levels.

    8. ninja_trainer: Are you going to use some of the Fan-made levels in the game as story levels?
    Sam: Probably not, most fan made suggestions are for challenge levels. I enjoy making the story levels myself :)
    9. Ace: If, by any chance, Nintendo takes a sudden liking to PTD and would give you tons of dollars to buy it off of you, would you accept and why?
    Sam: I think I would accept, one because it's their property and two because they have a lot more resources than me and the game can be a lot more polished and appear on the DS.
    10. NinjaGod: Will there be mini-games in PTD for various prizes? (e.g. Duck Hunt -> Pidgey Hunt)
    Sam: Sure, this is more about finding the time to create the mini games. There is a lot to be done in the game before I can think about adding mini games.

    11. yamamitai: Will we have another chance to catch the weekly code only Pokemon like regular Staryu and Tentacool?

    Sam: Yea! Once we get to the spots where they show up in the game or when you get a better rod you will be able to catch them like any other pokemon.

    12. gogogogo99: Will you add more things to buy at the game corner?


    Sam: Yes! Held items and pokemon with different abilities will show up in the game corner.

    13: aleony: Will you ever do special holiday events and give out a special pokemon for that reason?


     
    Sam: Yes, I think people enjoy things like that :)

    14: Crazymerio: If this company ever expands, will you consider hiring another programer in order to decrease the work load and get more done in a week, or however long you plan on programming something? If this company does get larger, do you still plan on trying to listen to your fans to the best of your ability?

    Sam: Programmers are really hard to hire because it's hard to really measure how skilled they are. The ideal candidate is somebody who has made a game in flash before in Action Script 3 and that their game is popular and played by many people. Also it is hard because PTD has tens of thousands lines of code so just hiring a programmer and expecting them to start working right away is not realistic. It would take months before they could work on it without much hand holding. But having said that we are always in the look out for talent and plan to expand more in the future. Also we would always try to listen to feedback and make the creation of our games be something kind of like a journey between us the developers and you the fans :)
    As I get more done I will add more to the list, as always let me know what you think!

    Selasa, 20 September 2011

    Hero Tower Defense Tuesday: Day 6!

    Want to get the legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Purchase some SnD coins and get Ninja-ja bonus items free! Click here for more info.

    Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!


    Welcome to Hero Tower Defense Tuesday!


    Sketch of logo


    Go here to read the Day 5 of Hero Tower Defense Tuesdays.


    Dan is hard at work on the next Ninja-ja update, so I'm taking over this post bringing you more news and art for our next game Hero Tower Defense. If you haven't done so already make sure to read past blog post of HTD Tuesdays by clicking the link above this paragraph. I'll wait here until you do..... Okay! You ready now?

    This week we are going to talk about the first game that Dan and I had planned but never released. Many years ago Dan and I would meet up once a week to work on our game. It was to be an action rpg, one of the main draws of the game was going to be its unique talent system. Sadly we never got around to making that game but we always wanted to use the talent system, so we are going to tweak it and add it to HTD.

    The game world will revolve around 5 different elements. Every character will be linked to one of these elements. The elements will be Fire, Water, Nature (this name could change), Shadow and Light. Each of these elements will have an advantage against two other elements and have a weakness to the other two.

    There are 3 categories for abilities (moves you will use in the game).
    • Offensive - These will be moves that mainly cause damage.
    • Defensive - These moves will prevent you from taking heavy damage also healing moves fall in this category.
    • Utility - Moves that will slow down the enemy, or trap them etc.
    Element: Fire - Pure destructive energy, also provides light.
    • Main Category - Offensive
    • Second Category - Defensive
    • Advantage against: Shadow and Nature - Fire creates a light that shadow cannot beat, fire can also burn plants and nature very easily.
    • Weakness against: Light and Water - Fire creates light so Light element grows in the presence of fire thus overpowering it. Water can put out fire.
    Element: Water - Healing powers and versatility. Water can take many shapes.
    • Main Category - Defensive
    • Second Category - Utility
    • Advantage against: Fire and Light - Water can put out fires. Light going through water gets distorted and weakened.
    • Weakness against: Shadow and Nature - Water helps nature grow more powerful. Shadow and corruption can easily get into water and corrupt it.
    Element: Nature - Wild energy, can take many shapes, and fulfill many roles.
    • Main Category - Utility
    • Second Category - Defensive
    • Advantage against: Water and Light - Water and light both feed Nature it's nutrients and allow it to grow stronger.
    • Weakness against: Fire and Shadow - Fire destroys nature, and shadow can easily corrupt and prevent the growth of nature.
    Element: Light - Pure energy, provides healing and power.
    • Main Category - Defensive
    • Second Category - Offensive
    • Advantage against: Fire and Shadow - Fire creates light so Light element grows in the presence of fire thus overpowering it. Shadow cannot exist in light.
    • Weakness against: Nature and Water - Nature uses light to grow. Light gets distorted when it goes against water.
    Element: Shadow - Evil energy full of trickery and corruption.
    • Main Category - Offensive
    • Second Category - Utility
    • Advantage against: Nature and Water - Shadow prevents nature from growing and can easily corrupt both nature and water.
    • Weakness against: Fire and Light - Both fire and light create light and thus remove shadow.
    Linking into an element will give you a passive chance to give your target a passive debuff having to do with your element. It also gives you resistance and weakness to other elements. For example if you link to fire all your abilities have the chance to trigger a fire debuff on your target that will burn him for a period of time but will increase his damage done slightly. Also you will take 5% less damage from shadow and nature attacks but take 5% more damage from light and water attacks.

    I will continue talking about elements, talents and abilities next week. Now I leave you with some art that Kevin worked on this week.


    You will encounter this monster on the first level of the game.