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Senin, 06 Februari 2012

Pokemon Tower Defense v5.8.1 release! Story level making process, and Weekly Progress!

Want to get the legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.

Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar! 


Hey guys! V5.8.1 of Pokemon Tower Defense is officially released! Go get your Ponyta and swf, exe, and apk files! I didn't have enough time for the co-op level last week so this week I will see to it. I hope those of you who are far enough enjoyed the Zapdos fight, you can expect similar type of battles for the other birds when we get to them. This week we will continue the story along with some other things.

So to change it up a bit I wanted to talk about what the thought process was for creating the Zapdos fight, and the general process of coming up with a new level for each week.

Step 1: What's going to happen next? - So I have an idea in my head of what the story is going to end like, almost like some bullet points, but the actual details I come up with each week. In this case the gang had just finished spending some time at the Safari Zone, kinda relaxing and just capturing new pokemon. So I thought it was time to make something exciting happen in the story. Your characters had not been to the cycling road so I thought there needed to be a reason to go there. Originally I thought that Gary would show up and tell you that you needed to go to Professor Oak to learn Surf but I didn't want to go to Viridian City again yet since that will be the last gym. I also thought of the possibility of not meeting Gary but another friend on the Cycling Road but I thought I was running out of time and I needed to deal with Gary and the birds in order to move on. Plus I thought the idea of the next level being Gary and the legendary bird would excite the players (you guys). As far as what happens in the level. I always like to make fun of Joey, and just show that our gang still has fun along the way. Also a good reason to travel to the Cycling Road was that they hadn't gone there yet as Joey mentions. Since Gary was running away from the birds I wanted to see him cornered and you show up to save the day! Also making this level with Gary and Zapdos facing off I thought of something interesting for the story and I left some small hints of it in the scene.

Step 2: Level Design - Usually on Monday I will think of the general theme of the next level. Last week was Gary and Zapdos. I knew I wanted to make the fight with the legendary birds.... errr legendary. So I thought okay I want this fight to just be you and Zapdos but Gary is there so he needs something to do. I put that aside for a moment and thought that Zapdos is electric so I want him to be sending out attacks very often and that they should affect your whole group. So since Zapdos will be doing a lot of damage to your party Gary would be perfect to heal your pokemon, similar to Celebi. But I wanted to add more work to the healing, so unlike Celebi you have to actually take your pokemon away from battle to get healed. A player a long time ago suggested an idea to have nurse joy on the side line and you sent your pokemon there to be healed. This was a variation of that idea. Now back to Zapdos. First I thought okay Ground is immune to electric attacks so I would use Drill peck to counter that, which also brought the idea of he being able to target anybody in the field regardless of their position. But I read that flying doesn't do a lot of damage to ground and I didn't want everybody to have to get ground pokemon to beat the level. So I made all damage be a set amount. Also I thought simply removing your units from the field to prevent damage was overplayed and would remove the need to use Gary so I added way for Zapdos to wait for your units to be ready which introduced some bugs (when your party dies the level doesn't end since Zapdos is waiting for a target).

Step 3: Implementation, Balance and Testing (Making it happen!) - This part is the last part to happen, once I have my ideas I set out to animate the scenes make the new characters and create the new moves for the level. In this case most of the characters were done, I just had to make Gary into a Tower and create the new moves for Gary and Zapdos. The new moves can sometimes create technical difficulties. I can spend a good amount of hours bug fixing or just balancing the moves so they do enough damage. Once the bugs are cleared I create a team of pokemon that will be the best to beat the level. In this case I made a team of 6 level 90 Rhydon with Stone edge, I didn't buff them but I thought it would give me a good idea of what kind of damage the players would be able to put out. I played it until it took at least 6 waves to beat him while moving the pokemon around to get healed etc and moving them around to always be attacking Zapdos. After that I tweaked with Zapdos stats a bit to make it just right.

So I hope you guys enjoy seeing what it takes to make the level happen. Now on to the progress list! (Note that Hero Tower Defense Progress will stay in the HTD post from last week)

Weekly PTD progress:

PTD FirstLook!

New Story Level (100%) - Route 19 Training Level
  • Intro (100%)
  • Layout (100%)
  • Waves (100%)
  • Ending (100%)
Zapdos boss battle co-op level (100%) - This will be for Monday! Exclusively on PlayTowerDefenseGames.com
New TM (100%)
  •  Icy Wind (100%)
  • Dive (100%)
  • Hail (100%)
New Mystery Gift Pokemon (100%) - Seel! This will be for Monday!
  • New Moves (100%) 
    • Icy Wind (100%)
    • Dive (100%)
    • Hail (100%)
  • Add Graphic (100%)
  • Add Shiny Graphic (100%)
  • Add Shadow Graphic (100%)
  • Add Stats to Game (100%)
  • Implement TM/Relearn moves (100%)
  • Implement in Adoption (Battle Ready and Shiny) (100%)
  • Implement Shadow in Game Corner (100%)
  • Implement in Trading Center (100%)
  • Implement in Save Code (100%)
Decide who will I trade my Shiny Mew (100%) - Congrats to xlawrunes, he caught my eye with his all shiny all psychic team of Psyduck, Jynx, Starmie, Alakazam, Exeggutor, Venomoth! This was a hard choice!
Choose a new pokemon to trade for next week - my account is samO (100%) - I'm putting up a big number of shiny and shadow pokemon that I have collect during my journeys! Next week I will trade every one of them, if you see something you like send me an offer!
Add new moves to the Pokemon Center's Move List (100%)
Finish implementing design to trading pages (0%) - Forgot some >.<
Bug Fixes (100%)
  • Make Route 17 end if your party all faints (100%)
  • Only one weather effect can be active at a time (100%)
Thanks guys for the continued support, I have a couple of things in the works that I will talk more about next week. I will keep updating this list as the week goes on and....As always let me know what you think!

Selasa, 13 Desember 2011

Pokemon Tower Defense: v5.2.1 release! Weekly Progress list!

Want to get the legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Purchase some SnD coins and get Ninja-ja bonus items free! Click here for more info.

Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar! 

What's new in v5.2.1
  • Story Mode Level - After saving Meowth and defeating Sabrina you must now train against your past opponents. Can you get past them?
  • New Pokemon to capture
  • New Moves (12)
  • New Achievements
  • New Mystery Gift Delibird Avatar!
  • New Pokemon up for trade on my account samO
  • Added new moves into pokemon center move list
  • Fixed abilities text being messed up when you pause the game
  • It is no longer possible to have space or special characters in the avatar chat room
  • It is no longer possible to have 2 people with the same name in the avatar chat room
  • The chat will no longer scroll automatically if you have scrolled up to read something, if you are scrolled all the way down the chat will still scroll automatically
  • Making multiplayer point to the PlayTowerDefense Website
  • Creating a new database to hold user data, the current ones are getting filled
Where can I play?
Hey guys, nice to see you again! Do you come here often? Anyways.. enough small talk, let's get straight to the action! I've received a lot of good feedback for the new level and new achievement, so I'm glad you guys enjoyed that. The closer we get to New Years and Christmas the harder it is to complete updates. So many presents to buy, so many games to play, and events to go to! But don't worry here at Sam and Dan Games we won't let you down, even if things come out a little late, they will arrive!

This week we will be doing a new multiplayer map that will replace the old one. Because let's be honest the old one is LAME! So I hope you guys will enjoy it. Along with that will come the new layout for the Pokemon Center that I think a lot of you will enjoy, it's been a long time coming but thanks to Velocity, we have it ready to go and should be up this week. Along with the new layout we will have new improvements, using magical technologies like AJAX (Google it, if you are curious), you will be able to see what the user requested for his trade without having to leave the search results page. On top of that I will adding other features that have been asked for a lot during our time here.

ON TOP OF THAT! We will have new daily gift prizes, new game corner prizes, new abilities, new achievements and new level cap!

New Multiplayer map (100%)
  • Level Layout (100%)
  • Pokemon Team Defense (100%)
  • Pokemon Team Offense (100%)
  • Implementing new changes in server code (100%)
New Mystery Gift Avatar (100%) - For Monday!
New Pokemon Center Layout (50%)
  • Layout and Graphics (100%)
  • Implement PHP (0%)
New Pokemon Center Features (75%)
  •  Layout and Graphics (100%)
  • Implement PHP (50%)
New Daily Gift Prizes (100%)
  • 1 SnD Coin implemented (100%)
  • Random Non-Evolved Shadow Pokemon (100%)
New Game Corner Prizes (100%)
  • Random Non-Evolved Shadow Pokemon (100%)
New Achievements (100%)
  • Implement in game (100%)
  • Implement in server (100%)
New Abilities (100%)
  • Ability Guts - Boosts Attack if there is a status problem. 
    • Implement Ability in game (100%)
    • Add to Rattata, Raticate, Machop, Machoke, Machamp (100%)
Level cap to 72 (100%) - New Chapter means more level caps!
  • Implement in Game (100%)
  • Implement in Pokemon Center (100%)
  • Implement in Save Code (100%)
TM (100%)
  • Shadow Rush (100%) - Only usable by Shadow pokemon. 55 Attack Power, 18 Cooldown, Shadow Type. (Normal effectiveness against all types.)
  • Adding Move Names to the Pokemon Center Move List (100%)
Shadow Pokemon (100%)
  • Implement in Pokemon Center (100%)
    •  Display Shadow with a dark purple background (100%)
    • Allowing trainers to request and search for Shadow Pokemon (100%)
  • Implement in Game (100%)
    • Programming (100%)
    • Graphics (100%)
Change Seaking's attack in Route 12 from Soak to Aqua Ring to prevent flying pokemon from being able to go in the flying only spots (100%) 
Added the Ability Keen Eye to Hitmonchan (100%) 
Fix issue with Shadow pokemon showing up as shiny when learning a new move or evolving (100%) - Thanks everybody that let me know :)
Lowering the amount of energy the attacker gets in the multiplayer map (100%)
    PTD First look is below! Check it out!


    That's what we have for now, let me know what you think and keep coming back to see our progress and PTD First Look by Graphic Force. Thanks!

    Senin, 05 Desember 2011

    Pokemon Tower Defense: v5.1 is out! Keeping Multiplayer free! and you decided what's on this next update! PTD Sneak Peak with GraphicForce!

    Want to get the legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Purchase some SnD coins and get Ninja-ja bonus items free! Click here for more info.

    Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar! 


    What's new in v5.1

    • Level cap to 70
      • New Moves
        • Me First - Mew
    • Missing Moves for Victini, Entei, Raikou, and Suicune
      •  Lava Plume - Entei
      • Searing Shot - Victini
      • Incinerate - Victini
      • Endure - Victini
      • Flame Charge - Victini
      • V-create will be learned at level 98 for Victini.
      • Fusion Bolt will be learned at level 99 for Victini.
      • Fusion Flare will be learned at level 100 for Victini.
    • Added Seadra and Horsea properly to the Pokedex
    • Removed Shiny Horsea that are hacked, and then adding Shiny Horsea for adoption
    • First version of Multiplayer - First map, premade teams, can't change moves, randomly either attack or defend, attackers win if they carry the old rod back. Attackers have 1000 energy to use. Defenders win if they don't let the attacker carry the old rod back and the attacker is out of energy. Winning or losing has no rewards or penalties.
    • Put a new pokemon up for trade on my Account samO - Shiny Horsea is now up for trade on my samO account!
    • Added new moves to the Pokemon Center Move List
    • Removed odd looking reflection on pokeball on the main menu - It looked funny, ;)

    Where can I play?
    WE MADE IT! Well almost... Multiplayer v1 is now up and ready to play. But I will be the first to say that while it's okay it's nowhere near what it should be. The reality is that one week is not enough to build a multiplayer feature. The fact that I got it working to this point is really a miracle. Just to make an example the first version of PTD took me 5 months of work on and off to just have about 11 pokemon, even less moves, level cap at 10, and only 3 levels. Multiplayer is a whole other beast, you have to deal with latency, match making, trying to keep the games in sync. Instead of saying hey it's not done please wait another week, I got to a good stopping point and released it as it was. So the way I see it multiplayer can only get better. But I've had worries about being able to keep it up for free and for all players. Well.. I have good news!

    Thanks to our great sponsor we will be able to have free multiplayer for everybody! With one condition! That the multiplayer is exclusive to his website. So while you can still play here for the story mode, and challenge mode, the multiplayer will take you to the playtowerdefense.com website to play there. A small price to pay for getting your multiplayer for free!

    In other news, like you guys know I always enjoy hearing from you guys and letting you guys experience the content as soon as possible. My friend GraphicForce suggested an idea of having a preview youtube video of what the weekly update will have, and I agreed. So each week GraphicForce will make a video previewing whatever is new on the update for that week before the update comes out. Click here to see the first PTD First Look!



    In other other news, you guys decided what I should work on this week! The winners are story mode level and more achievements. So let's start there.

    Version 5.2 is now available in the blog, with new mystery gift avatar and apk,swf,exe v5.2.1 coming out on Monday! Enjoy!

    Story Mode Level (100%) - After saving Meowth and defeating Sabrina you must now train against your past opponents. Can you get past them?
    • Level Intro (100%)
    • Level Layout (100%)
    • Level Waves (100%)
    • Level Ending (100%)
    • New Mechanic (100%) - Picking different path to send your attacking pokemon to.
    New Pokemon to capture (100%)
    • New Moves (12) (100%)
    • Implement Graphics (100%)
    • Implement Shiny Graphic (100%)
    • Implement TMs (100%)
    • Implement Moveset (100%)
    • Implement stats in game (100%)
    • Implement in Trading Center (100%)
    New Achievements (100%)
    New Mystery Gift (100%)
    New Pokemon up for trade on my account samO (0%)
    Deciding who will get my Shiny Horsea from trade (0%)
    Adding new moves into pokemon center move list (100%)
    Fix abilities text being messed up when you pause the game (100%)
    It is no longer possible to have space or special characters in the avatar chat room (100%)
    It is no longer possible to have 2 people with the same name in the avatar chat room (100%)
    The chat will no longer scroll automatically if you have scrolled up to read something, if you are scrolled all the way down the chat will still scroll automatically (100%)
    Making multiplayer point to the PlayTowerDefense Website (100%)
    Creating a new database to hold user data, the current ones are getting filled (0%)


    I will keep updating the blog with the progress so keep coming back for more. As always let me know what you think! Top 10 questions will come back for next week.

    Senin, 28 November 2011

    Pokemon Tower Defense: v5.0 is out! Another week of attempting multiplayer!

    Want to get the legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Purchase some SnD coins and get Ninja-ja bonus items free! Click here for more info.

    Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!

    What's new in v5.0

    • Level Cap Raised to 68 - closer to 100!
    • New Mystery Gift Pokemon- Birthday Victini! You guys voted for which Legendary you wanted as a special gift just in time for my birthday. 
    • Added Raikou, Entei, and Suicune's level up attacks and relearn attacks - If they were previously in the game any new moves will be added in the next update. 
    • Bug Fixes
      • Fixed when a shiny shows up highlight the speed back to 1x
      • Changed the background color of fainted pokemon so that it doesn't match the leveling up color 

    Where can I play?
    Hey guys! Thanks guys for making this birthday really stand out for me, I had a lot of fun and took some time to rest and relax with friends and family. Now it's back to business. Not much to say other than Multiplayer is what's coming next and that I'm going to put 100% on getting it done. Like I mentioned before Multiplayer like everything else in the game will be a work in progress. We will start with one map and premade teams for everybody while I slowly but surely add more moves and maps to it. There is also the issue of bandwidth but we will be playing that by ear and see what happens. There is a chance that I will have to shut it down if the bandwidth gets out of control but if we can keep it free that would be wonderful. I want to add moves that are missing for Victini, Entei, Raikou, and Suicune. Also raise the cap to 70 which will require a couple moves. I know it's been some weeks but bare with me, I will get this done!

    v5.1 is now out on the blog. Blog post on monday for official release! Enjoy!

    Level cap to 70 (100%)
    • New Moves (100%)
      • Me First (100%) - Mew
    • Change level cap in game (100%)
    • Change level cap in saving code (100%)
    • Implement new level cap in Trading Center (100%)
      Missing Moves for Victini, Entei, Raikou, and Suicune (100%)
      •  Lava Plume (100%) - Entei
      • Searing Shot (100%) - Victini
      • Incinerate (100%) - Victini
      • Endure (100%) - Victini
      • Flame Charge (100%) - Victini
      • V-create will be learned at level 98 for Victini.
      • Fusion Bolt will be learned at level 99 for Victini.
      • Fusion Flare will be learned at level 100 for Victini.
      Adding Seadra and Horsea properly to the Pokedex (100%)
      Removing Shiny Horsea that are hacked, and then adding Shiny Horsea for adoption (100%)
      Multiplayer (100%) - First map, premade teams, can't change moves, randomly either attack or defend, attackers win if they carry the old rod back. Attackers have 1000 energy to use. Defenders win if they don't let the attacker carry the old rod back and the attacker is out of energy. Winning or losing has no rewards or penalties.
      Putting a new pokemon up for trade on my Account samO (100%) - Shiny Horsea is now up for trade on my samO account!
      Added new moves to the Pokemon Center Move List (100%) 
      Removed odd looking reflection on pokeball on the main menu (100%) - :)

      Top 10 Forum Questions of the Week! 

      1. Xehanorto: How do you plan to handle the water routes later in the game? Route 12 was easy as it had the bridges, but for the Seafoam Island routes it will be difficult.
      That's a really good question, I don't really know the answer to that right now. They might require a pokemon with surf to travel them or I might give you a boat or something to travel in.

      2. Robert Conley: Do you have any plans to add more speed multipliers to the game?
      No, I think what we have is fine. Any faster and you might as well just give out free leveling and free shinies.

      3. Ayso24: What would you say is your main motivation for creating such a fantastic Tower Defense game? And one with Pokemon no less? Are you just a HUGE fan of Pokemon or was it an idea that you thought might just work? Is it the fans or the joy in making something that actually is of great quality that pushes you for greater heights in PTD awesomeness?
      I'm a huge original Pokemon fan, I haven't played all the recent ones as much. Creating games is more fun for me than playing them. I've been wanting to make a pokemon game for a while but too afraid of getting shut down and with this one I just went with it. At this point in the game the fans are really the big motivation to finishing it. I feel that I've accomplished what I wanted to accomplish but obviously it's not completed yet. Without fans I wouldn't finish this game.

      4. gogogogo99: Well since your delaying shiny hunt and reimplementing the old way, I got a new question, will there still be a dogs quest? The reason you said there would was because you took out the dogs and shinies, is there still a dogs quest even though they are still in the wild?
      I don't think there will be dog quest. I don't want every player to get a dog. If every player pays for a dog then I can live with that lol.

      5. Miss X: You've added the avatar chat. What will be the next step towards multiplayer?
      Next step is what's happening this week, which is the first map with pre made teams.

      6. Ninja God: How many Mews and how many dogs exist in the game? Or if you don't wanna go that specific, Which are there more of?
      I think they are pretty close with dogs edging Mew out. It's close cause Mew has been around a lot longer and but dogs have more since you can get them in the daily code.

      7. awesome2awesome/Link: To not be boring the heck outta veterans of PTD by doing repeats of mystery avatars, can you put a section in the avatar store in which the previous mystery gift items will be bought? For example in the game corner, so that newer players can obtain them as well?
      Yeah, I doubt I'll revisit old Mystery Gifts and try to include the avatars in different spots.

      8. Ninja God: Could you possibly make it so that there is a send all pokemon to profile button on trade center?
      Yes, all in due time.

      9. Do you plan on adding Waterfall as an HM or only is it only going to be learnable by Goldeen and Seaking?
      Probably add it as an HM at some point.

      10. Grim Reaperchu: Will we be able to catch any legendaries more than once?
      One per profile. Three per account.

      Go to our forums to submit your questions that may show up here on the blog!

      That's what I have for you this week, expect me to update this more often this week, and as always let me know what you think!

      Selasa, 22 November 2011

      Pokemon Tower Defense: v4.9.6 is out! Birthday gift! Multiplayer! Weekly Progress!

      Want to get the legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Purchase some SnD coins and get Ninja-ja bonus items free! Click here for more info.

      Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!


      What's new in v4.9.6

      • Level Cap Raised to 66
      • New Mystery Gift Pokemon- Horsea and Seadra!
      • Added pokemon attacks to the trading center pokemon  - Thanks Nssvelocity!
      • Added Shiny Icons to the Trading Center so you can identify shiny pokemon easier
      • Added a better description to Silver Wind - It wasn't missing buffs, the attack excludes accuracy and evasion. Changed the attack text.
      • Added Hydro Pump as a TM (only usable after you beat Saffron City)
      • When a pokemon faints don't remove him from your party turn their button red, except on the 3rd challenge level - Thanks George C and others that suggested this in the past!
      • Haze not removing the accuracy drop-Thank to all that reminded me of this.
      • Fixed Stealth Rock being able to miss - Thanks Justin for letting me know!
      • Fixed a bug with Trading Poliwhirl for Jynx  - Thanks Micah and others for letting me know!
      • Highlight which speed and zoom you are currently in - Thanks all who suggested this!
      • Added Dig as a TM (only usable after you beat Pewter Gym)
      • Fixed Sand Tomb not showing the correct weakness color - Thanks MagZ!
      • Added Dark Pulse as a TM (only usable after you beat Saffron City)  - Thanks Jarret!
      • Fixed not being able to put secondary type Flying types into Flying only spots - Thanks Arturo!
      • Added a better description to Moves that can cause instant KO, detailing that they won't hit pokemon higher level than you.
      • Fixed Harden being misspelled in the Trading Center
      • Added a minor security fix - Nothing to see here, move along.
      • Added a star next to shiny pokemon in the Pokemon Center
      • Fixed a typo on the move Acrobatics - Thanks Daniel!
      • Fixed an issue with prize pokemo
      • Fixed an issue with not being able to request a pokemon past level 62 in the Pokemon Center  - Thanks Anon! 
      • Fixed an issue with moves like Fire Blast, Shadow Ball, and Zap Cannon from working properly in faster speeds
      • Allow players to change their password in the pokemon center - You will have to supply your own email and password in order to change them to prevent hackers from changing it.

      Where can I play?
      Hello! Welcome to the weekly PTD blog, it's a day late but better late than never. What started off as a small update to give me time for multiplayer became something HUGE! As you can see above I tried to kill off as many little bugs as possible. (There are still a bunch running around!) Game Bugs are funny, because for as many that you squash, many more appear when you add more new content. That's life for you.

      As you might or might not know the plan is to have a multiplayer map available for the next update. You can read a lot more about it on the previous PTD blog. I'm not sure when the update will be done, there is much to code, design, and test before it can come to light and last week I didn't even get to start on it. This week is even more difficult due to the Thanksgiving here in the states. Also my birthday is this Saturday, so you can say that I will be busy this week besides working on the update. I will try my best but I'm not sure when it will be done.

      Speaking of Birthdays! So instead of asking you guys for a gift (I want a jet plane! lol jk) I want to give you guys a gift for just being awesome and supporting us here. I can't decide on what to give you guys so I will make a poll as usual. The gifts I have in mind are:

      Celebi - Psychic/Grass - Gen 2
      Jirachi - Psychic/Steel - Gen 3
      Shaymin - Grass - Gen 4
      Victini - Psychic/Fire - Gen 5

      I can guarantee you these pokemon will not show up in a different mystery gift so choose wisely. Also you get to keep them forever once you get it!

      On to the weekly progress list:

      Multiplayer Map (10%) - This is not happening this week.
      Special Birthday Mystery Gift (100%)
      • Graphics (100%)
      • New Moves (Postponed) - New Moves are Postponed until next week
      • Implement Stats in game (100%)
      • Implement TM/HM (100%)
      • Implement in Trading Center (100%)
      Level Cap up to 68 (100%)
      • Implement in-game (100%)
      • Implement in saving code (100%)
      • Implement in trading center (100%)
      Added Raikou, Entei, and Suicune's level up attacks and relearn attacks (100%) - Any attacks that were not in the game yet have not been added. For example Entei's Lava Plume. Those will be added next week along with Victini's moves.
      Bug Fixes (100%)
      • When a shiny shows up highlight the speed back to 1x (100%) 
      • Change the background color of fainted pokemon so that it doesn't match the leveling up color (100%)

      That's all I have for now, have a fun week, as always let me know what you think! Sam out! I will let you guys get first this time :D

      Senin, 14 November 2011

      Pokemon Tower Defense: v4.9.1 is out! and Weekly Progress!

      Want to get the legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Purchase some SnD coins and get Ninja-ja bonus items free! Click here for more info.

      Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!


      What's new in v4.9.1

      New Story Level - Saffron City - Hurry and get Maruto to the hospital!
      New Mystery Gift Alakazam Avatar!
      Shinies are back in the wild! - Shinies are back in the wild just like they used to be, the shiny popup will show up just like before and will stay on until you click on it.
      Went back and made the game less grindy for new players -  Each level has bonus exp for pokemon under a certain level. If you pokemon training on that level is under the bonus cap then he will receive twice the experience.
      Added Zoom In and Out - After countless request Zooming In and Out is now in the game.
      You can now choose from the speed options independently instead of having to cycle them.
      Fixed Thunder missing when it's raining.
      Fixed Solarbeam graphic when the speed is not x1
      Fixed Doubleslap not being removed from the target in certain occations.
      Added an Opening Song to the game!

      Where can I play?
      Alright let's get down to business. Another successful week of Sam and Dan Games has passed and a new one is now beginning. Not sure if you guys noticed but on the new level, Saffron City, there is a Mewtwo in the end and he works in a very interesting way. He is the first pokemon to have simple AI. Usually I'm limited to having the enemy only use one move but I for mewtwo I wanted to make him a little smarter. The way he works is that if his health is low he will switch to the move Recover. If he is missing any defense buffs he will switch to that and if non of the above are needed he will use his attack. You can expect enemies to have some simple AI kinda like Mewtwo has in newer levels.

      The next update is v5.0 and I wanted to do something special for it since well it's v5! What can be more special than Multiplayer? Well nothing! So v5.0 will have a multiplayer map that you will be able to play. Now multiplayer is something that is not so simple to make. We have to take it one tiny step at a time. For one the service that I use to host multiplayer charges based on bandwidth use. Now the avatar chat was a test to see how much bandwidth would be used by something simple like a chat room. On a really active day the chat will use about 1GB of bandwidth which is actually quite a bit. Now imagine a multiplayer mode of the game with people playing constantly.  Yeah it's going cost a bit. In fact I think a fully working multiplayer mode that is free (meaning no restrictions to only paid users) would easily be over 1,000 dollars a month to keep up. Right now the plan I'm in I pay 25 dollars a month for the multiplayer (avatar chat servers) so let's see how far our plan can go. If we go over the bandwidth limit of the account I will have to shut down the multiplayer for the month or limit access in some way.

      Besides that the first multiplayer map will be a simple attack/defend map. One player will attack and the other will defend. To start with everybody will have a preset team available to them but eventually you will have your team available to you for use in multiplayer.

      The thing about multiplayer is that it's going to take more than a week so this week the update is going to look really empty because I'll mainly be working on multiplayer and that will take more than a week. So this weekend I will release v4.9.5 and then the week after we will get v5.0. This also allows me to rest a little. It's been a lot of back to back updates with little to no rest in between. So even the great Sam gets tired ;)

      Multiplayer - First map (0%)- This is for next week!
      Distribution (0%)
      Allow players to change their password in the pokemon center (100%) - You will have to supply your own email and password in order to change them to prevent hackers from changing it.
      Level Cap Raised to 66 (100%)
      New Mystery Gift Pokemon (100%)
      • Graphics (100%)
      • Shiny Graphics (100%)
      • New Moves (100%)
        • Dragon Pulse (100%)
      • Implement Stats on the game (100%)
      • Implement TM/Relearn Moves (100%)
      • Implement on Trading Center (100%)
      • New Evolutions (100%)
        • Graphics (100%)
        • Shiny Graphics (100%)
        • Implement Stats on the game (100%)
      Added pokemon attacks to the trading center pokemon (100%) - Thanks Nssvelocity!
      Added Shiny Icons to the Trading Center so you can identify shiny pokemon easier (100%)
      Added a better description to Silver Wind (100%) - It wasn't missing buffs, the attack excludes accuracy and evasion. Changed the attack text.
      Added Hydro Pump as a TM (only usable after you beat Saffron City) (100%)
      When a pokemon faints don't remove him from your party turn their button red, except on the 3rd challenge level (100%) - Thanks George C and others that suggested this in the past!
      Haze not removing the accuracy drop (100%)-Thank to all that reminded me of this.
      Fixed Stealth Rock being able to miss (100%) - Thanks Justin for letting me know!
      Fixed a bug with Trading Poliwhirl for Jynx (100%) - Thanks Micah and others for letting me know!
      Highlight which speed and zoom you are currently in (100%) - Thanks all who suggested this!
      Added Dig as a TM (only usable after you beat Pewter Gym) (100%)
      Fixed Sand Tomb not showing the correct weakness color (100%) - Thanks MagZ!
      Added Dark Pulse as a TM (only usable after you beat Saffron City) (100%)  - Thanks Jarret!
      Fixed not being able to put secondary type Flying types into Flying only spots (100%) - Thanks Arturo!
      Added a better description to Moves that can cause instant KO, detailing that they won't hit pokemon higher level than you. (100%)
      Fixed Harden being misspelled in the Trading Center (100%)
      Added a minor security fix (100%) - Nothing to see here, move along.
      Added a star next to shiny pokemon in the Pokemon Center (100%) 
      Fixed a typo on the move Acrobatics (100%) - Thanks Daniel!
      Fixed an issue with prize pokemon (100%) 
      Fixed an issue with not being able to request a pokemon past level 62 in the Pokemon Center (100%) - Thanks Anon! 
      Fixed an issue with moves like Fire Blast, Shadow Ball, and Zap Cannon from working properly in faster speeds (100%)

      Just wanted to thank you guys again for all the support, even if you just started playing and visit us or if you were here since the cap was level 10. I personally could not have made it this far without you guys. Thanks! As always let me know what you think!